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How to make pokemon on game maker8/4/2023 ![]() No joke I can probably prototype this in a few hours with basic assets. Try not to make it look like just the exact same thing as the first stage but meaner looking. What I mean here is that youll want to come up with a design that separates it from all other Pokemon, even its evolution and previous form. Other trainers would be the same thing, player enters a trigger volume player controls are negated, the walk up anim plays, and then you do the socially acceptable dog fight thing. Another important tip is to make the evolution look like it could be its own Pokemon. As an example numbers that get generated 1-50 do nothing 51-60 is one type 61-90 is another type 91-98 is a more rarer type and 99 is the rarest type. Random encounters can be built using trigger volumes that randomly generate numbers as you walk on it with each number assigned a different call event that specifies ‘the pokemon that appears’. Parts that you dont want the player to walk on set blocking volumes. The levels can be horizontal placed sprites with player block collision so you can walk around the picture. ![]() ![]() Then its a matter of adjusting your 3rd person character components to display sprites instead of 3d skeletal meshes and disable the jump. You should focus on learning everything about Sprites and UMG in unreal for that kind of game.Īs far as the environment goes, fix the camera angle on the third person template to emulate the pokemon 45 degree look. 22. You can absolutely make it with this engine but your gonna have to work from scratch to get what you want exactly and for that kind of game. ![]()
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